Pixels in Space
Dragon's Dogma 2

Review

Dragon's Dogma 2

78

A sprawling, systems-driven RPG that recaptures the original's magic while struggling with technical issues and questionable monetization

View game pageMarch 22, 20243 min read
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Pros

  • Incredible emergent gameplay and dynamic combat
  • Pawn system is deeper and more rewarding than ever
  • Massive open world full of genuine discovery
  • Vocation system offers tremendous build variety

Cons

  • Significant performance issues at launch
  • Controversial microtransactions for a full-price game
  • Fast travel limitations frustrate more than they immerse
  • Main story is forgettable

Dragon's Dogma 2 is the rare sequel that understands exactly what made its predecessor special — and then doubles down on every single one of those qualities, for better and worse. It's a game of extraordinary highs and frustrating lows, often within the same hour of play.

The combat remains the series' crown jewel. Climbing a griffin mid-flight, hacking at its wings as your Pawns cast support spells from the ground below, only to plummet together into a canyon and stumble into a goblin ambush — these emergent moments happen constantly and they never stop being thrilling. Every vocation feels distinct and satisfying, and the new ones like Mystic Spearhand and Warfarer add even more tactical depth.

The Pawn system has been meaningfully expanded. Your AI companions now have better awareness, more personality in their dialogue, and genuinely useful combat behaviors. Hiring other players' Pawns remains one of gaming's most unique multiplayer mechanics — asynchronous cooperation that adds real strategic value.

Dragon's Dogma 2 combat

The open world is enormous and rewarding to explore on foot. Every hill hides something — a cave, a monster lair, an NPC with a quest, a scenic vista. The deliberate lack of fast travel forces you to engage with the world in ways modern open-world games rarely demand, and the day-night cycle creates genuine tension as darkness brings out deadlier enemies.

But that lack of fast travel also creates genuine frustration. Backtracking through familiar territory for the tenth time isn't immersive — it's tedious. And the performance issues on all platforms, particularly in the capital city of Vernworth, are severe enough to regularly undermine the experience. Frame rates dip into the low twenties in crowded areas, and no amount of patches have fully resolved the problem.

Dragon's Dogma 2 open world

The microtransaction controversy deserves mention. While the purchasable items can all be found in-game, their presence in a full-price release feels tone-deaf and unnecessary. Capcom's decision to sell fast travel stones — in a game that deliberately limits fast travel — is particularly cynical.

The main storyline, unfortunately, takes a backseat to emergent exploration. The narrative is functional but unremarkable, following a chosen-one template that the game seems uninterested in developing beyond its basic premise. Side quests fare better, with some genuinely surprising outcomes that reflect the game's commitment to player agency.

Dragon's Dogma 2 pawns

Dragon's Dogma 2 is a game that rewards patience and curiosity in equal measure. Its systems are deep, its world is vast, and its combat is among the best in the genre. But its technical issues and monetization choices prevent it from reaching the heights its design deserves. It's a flawed masterpiece — emphasis on both words.

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