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Resident Evil Requiem

Review

Resident Evil Requiem

91

A masterclass in survival horror that sets a new standard for the genre

View game pageMarch 1, 20264 min read
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Pros

  • Terrifying atmosphere that never lets up
  • Brilliant level design with interconnected areas
  • Combat that perfectly balances power and vulnerability
  • RE Engine delivers the best visuals in the series

Cons

  • Final act rushes the pacing
  • Some puzzle solutions feel obtuse
  • New Game+ lacks meaningful additions

Capcom has done it again. Resident Evil Requiem is not just the best Resident Evil game in years — it might be the best survival horror game ever made. That is not a statement made lightly, but after 25 hours of white-knuckle tension, it feels earned.

Requiem drops players into a decaying European village that feels like it was ripped from a nightmare. Every shadow hides something, every creaking door could be your last, and the game never lets you forget that you are prey, not predator.

The atmosphere is relentless. Capcom has clearly studied what made the original Resident Evil and its 2002 remake so effective, and Requiem channels that same sense of suffocating dread into a modern package. The sound design is a masterclass — distant footsteps echo through empty corridors, doors creak with unsettling weight, and the ambient score is so restrained that moments of actual music become genuinely startling. Playing with headphones in a dark room is the definitive experience, and one I would recommend to anyone who considers themselves a horror fan.

The level design is the real star. Capcom has built an interconnected world that rewards exploration while punishing carelessness. Shortcuts open up as you progress, resources are scarce enough to create genuine tension, and the enemy placement is diabolically clever.

Combat walks a razor-thin line between empowerment and desperation. Ammo is precious, healing items are rare, and every encounter forces you to make difficult decisions about fight or flight. Boss encounters are spectacular set pieces that test everything you have learned.

Resource management is tighter here than in any Resident Evil since the original. The inventory system uses a grid-based approach reminiscent of RE4 but with fewer total slots, forcing constant decisions about what to carry and what to leave behind. Safe rooms, while still providing relief, no longer feel entirely safe — certain enemy types can be heard prowling just outside, and the game occasionally subverts the traditional safe room sanctuary in ways I will not spoil. The crafting system is simple but meaningful, allowing you to combine herbs and gunpowder in familiar ways while adding a new chemical catalyst component that forces prioritization between healing items, ammunition, and trap components.

Resident Evil Requiem - atmospheric horror

The RE Engine continues to push boundaries. Character models are eerily lifelike, lighting creates atmosphere that no other engine matches, and the creature designs are genuinely disturbing. This is the best-looking horror game ever released.

The creature design in Requiem is Capcom at its most inventive. Without spoiling specific encounters, the enemy roster ranges from shambling grotesques that test your nerve to fast, intelligent predators that force entirely different tactical approaches. Several boss encounters rank among the best in the franchise's history, combining arena design, phase transitions, and resource checks in ways that feel challenging without being unfair. The final boss in particular is a spectacle that earns its place alongside the series' most iconic confrontations.

Where Requiem stumbles is its final act, which accelerates the pacing in a way that undermines the slow-burn tension of the first two-thirds. Some puzzles also rely on obscure logic that can halt momentum. These are minor complaints against an otherwise exceptional experience.

Resident Evil Requiem - combat

Performance across platforms is excellent. The PS5 version offers a choice between a 4K 30fps mode with full ray-tracing and a 60fps performance mode that still looks exceptional. The PC version scales well, though the ray-traced global illumination is demanding enough that only top-tier GPUs can maintain 60fps at maximum settings. Load times are essentially nonexistent on SSD hardware, which is critical for a game that relies on seamless transitions between areas to maintain tension. The Xbox Series X version is nearly identical to PS5, with minor differences in shadow resolution that only comparison videos can detect.

Resident Evil Requiem is a triumph. It proves that Capcom understands what makes horror work — not jump scares, but the slow, creeping dread of knowing something terrible is always just around the corner.

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Score Breakdown

Metacritic
92