Pixels in Space
Star Wars Outlaws

Review

Star Wars Outlaws

76

A gorgeous Star Wars playground that nails the scoundrel fantasy but stumbles on repetitive mission design and a thin main narrative

View game pageAugust 27, 20243 min read
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Pros

  • Stunning Star Wars world-building and atmosphere
  • Nix companion adds genuine charm and utility
  • Stealth and reputation systems create interesting choices
  • Space combat and exploration feel authentically Star Wars

Cons

  • Mission design is repetitive and formulaic
  • Main story lacks memorable characters
  • Stealth AI is inconsistent and frustrating
  • Typical Ubisoft open-world bloat

Star Wars Outlaws is the open-world Star Wars game fans have been requesting for over a decade. And like many long-awaited wishes, the reality is more complicated than the dream. Massive Entertainment has built a gorgeous, atmospheric Star Wars playground that absolutely nails the feeling of being a scoundrel in the galaxy's criminal underworld — but the gameplay loop that fills that world is disappointingly familiar.

The presentation is exceptional. This is one of the most visually authentic Star Wars experiences ever created in any medium. Walking through the cantinas of Mos Eisley, flying through asteroid fields, and sneaking through Imperial bases feels exactly right. The attention to detail in environmental design, sound design, and musical cues is staggering — the team at Massive clearly loves Star Wars deeply, and it shows in every frame.

Kay Vess is a likeable enough protagonist, and her relationship with Nix — a small alien companion who assists in combat, exploration, and puzzle-solving — provides genuine warmth and charm. Nix is easily the game's breakout character, adding both mechanical utility and emotional texture to every interaction.

Star Wars Outlaws exploration

The reputation system, which tracks your standing with various criminal syndicates, creates interesting moment-to-moment decisions. Helping one faction often means antagonizing another, and the consequences — from locked-off vendors to hostile territory — feel meaningful. It's the system that most successfully delivers on the scoundrel fantasy.

But the mission design is where Outlaws falls into the Ubisoft trap. Infiltrate a base, hack a terminal, steal the thing, escape. Repeat across multiple planets with minor variations. The stealth system that underpins many missions is inconsistent — AI detection feels arbitrary, and getting caught often devolves into frustrating combat encounters that the game's clunky shooting mechanics aren't equipped to handle.

Star Wars Outlaws combat

Space combat and exploration provide welcome variety. Dogfighting feels weighty and cinematic, and the ability to seamlessly fly between space and planet surfaces is technically impressive. But even these sequences eventually settle into predictable patterns — destroy fighters, loot debris, dock at station, repeat.

The main story follows a standard heist narrative that struggles to create stakes or memorable antagonists. Kay's motivation — pull off one big job to earn her freedom — is clear but thin, and the supporting cast never develops beyond their archetypes. In a franchise known for iconic characters, Outlaws' ensemble feels disposable.

Star Wars Outlaws Nix

Star Wars Outlaws is a game at war between its setting and its structure. The Star Wars elements — the sights, sounds, lore, and atmosphere — are masterfully executed. But the open-world template that contains them is tired, and no amount of lightsaber-less charm can fully disguise the repetition at its core. It's a good Star Wars game and an average open-world game, and your enjoyment will depend on which half matters more to you.

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